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Subject-72
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Devlog
Web bugs fixed
July 28, 2025
by
noIdeaForTheUsername
I fixed some bugs that were appearing only in the browser - mainly with audio (the downloadable version is still way better though). Report any bugs if you still encounter them...
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Full version released!
July 28, 2025
by
noIdeaForTheUsername
After months of work, the final version of Subject-72 is now available! Full version change log: Final boss fight phase New areas Ending sequence Cutscene Game menu And other things that were missing...
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Game releasing soon!
July 26, 2025
by
noIdeaForTheUsername
I’ve finished the game’s menu, along with all other features and assets that were planned. I need to get some little, final changes done. It shouldn't take more than 1 or 2 days. After many months...
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Game ending
July 15, 2025
by
noIdeaForTheUsername
The ending of the game is almost done, and I haven't posted any devlogs since a week so I decided to show a little bit - on a video. The only remaining things to do (except finishing the ending) are t...
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Control panels
July 07, 2025
by
noIdeaForTheUsername
A control room, and a minigame UI I made for the Subject-72 ending sequence. Revealing what exactly it is for would be a spoiler though, so I'll show just these 2 screenshots...
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New Areas
June 30, 2025
by
noIdeaForTheUsername
These are some new areas that I made and added into the game. They will be used in the full version...
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My game: Subject-72
June 24, 2025
by
noIdeaForTheUsername
I've just published a demo of a game I was working on for several months, called Subject-72. It's a 2D, pixel, science-fiction boss battle game made in Godot, where you face a monster from a laborator...
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